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Mercury meltdown revolution wii review
Mercury meltdown revolution wii review







But after that when you play Electro it gets harder, and Geo is super hard to win, and also hard in Atom, Aero and Hydro. The first 3 levels Astro, Bio, and Cryo was no problem for me as I'm a video game expert, so I was able to get 100% in all of them. And I can tell you that's it's a very hard balancing puzzle game. On top of that, the game throws a staggering number of different elements at players including conveyors, jumps, force fields, electronic gizmos, teleportation devices, pressure switches, swinging hammers, moving platforms, fans, switches, bridges, a variety of bothersome creatures, and more.I have played the game Mercury Meltdown Revolution for the Wii. You'll have to split your mercury into multiple smaller blobs, turn each of them into the separate primary colors needed, and then combine them again to mix the right secondary color to progress. It's relatively simple when you're facing a single door that's one of three primary colors in the game, but if it happens to be a secondary color it gets more difficult. Some of the most interesting challenges in the game revolve around its unique color mixing puzzles which require you to change the color of your mercury blob to open certain doors. Though the game evokes a slight nostalgia for Marble Madness on the NES, completing levels quickly becomes far more complicated than rolling a blob to the finish line. It won't take very long, however, before they begin to elicit a "they want me to do what?" kind of reaction.

mercury meltdown revolution wii review

Levels start out easy enough as players are gradually introduced to new elements and mechanics. The bright, cartoon-style visuals look great, although they're not revolutionary by any means. The way the mercury interacts with various obstacles throughout the game's many levels is incredibly unique and often entrancing to watch. Reforming it into a single mass involves using gravity to pool all of the smaller bits into a corner so they touch and come back together. You can also intentionally split the mercury into any number of multiple smaller blobs by ramming against a sharp corner or stretching it too thin.

mercury meltdown revolution wii review

Wandering too close to an edge or taking a corner too sharply will often cause some of your primary blob to break off and drip off into oblivion, decreasing the overall mass of the mercury. In most cases players will begin with a single large blob of the liquid metal which will ooze around objects, drip down ramps, and squeeze through small spaces. The mercury physics are a delight to see in action. If you've enjoyed the game on PSP, you simply won't be able to put it down once you get your hands on the Wii Remote.

#Mercury meltdown revolution wii review upgrade#

The newest adaptation of game, Mercury Meltdown Revolution, this time for the Wii, is essentially another upgrade of the PSP sequel, yet it manages to vastly improve the gameplay by finally integrating awesome tilt controls.

mercury meltdown revolution wii review

The tilt concept sat on the shelf through two versions of a sequel: one on the PSP with Mercury Meltdown and the follow-up Mercury Meltdown Remix for Playstation 2. Indeed, a motion sensor device for the original PSP title was planned, although it unfortunately never came into fruition.

mercury meltdown revolution wii review

Few games seem more perfectly suited for tilt controls than the Mercury puzzle series.







Mercury meltdown revolution wii review